![]() You eventually understand through trial and error, but that's a lot of trial and tons of error to get frustrated by. Partially it's because some concepts, like navigating the zip lines or areas that enhance/weaken your explosive powers aren't introduced particularly well. Admittedly we hadn't played the first game since we beat it two years ago, but we shouldn't be dying 13 times in a row during one of the early levels. Ms Splosion Man doesn't take it easy on you, with the devs seeming to think all players are very familiar with the original’s controls and ramping up the difficulty early. The core gameplay remains fundamentally unchanged from the first game, which is great, as the original understood what made classic 2D run-and-jumps fun, a tradition the sequel continues. Like Sonic and Mario before her, she goes through increasingly difficult platforming stages, only her jumps come in the form of a series of explosions propelling her to her ultimate goal: the end of the stage. ![]() chibified clone accounts of Kite and BlackRose to try to defend Auras Daughter Zefie. Born from a similar accident that created her masculine counterpart, Ms Splosion Man is a pink ball of explosive, scientist-fragging fury. The first series of PS2 games (.hack//Infection. ![]()
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